Skip navigation

In one of the very first posts I published here, I explained how important capturing buildings was in Zombie Tycoon 2: Brainhov’s Revenge. I purposely left out something crucial in my explanation: the Dead Rush.

When you capture basic houses and shops, you get a view of the immediately surrounding area, as well as additional zombies to defend them. These extra fighters never move away from their structures, unless they’re under attack…or until you call a Dead Rush.

DeadRush1

When a Dead Rush is triggered, all of your zombies, including the ones defending structures, converge to the target location and lay waste to anything, living or unliving, that stands in their way. Every building captured provides either one of Tycoon’s slow zombies or two of Brainhov’s fast zombies. As your invasion proceeds, your Dead Rush counter on the upper right shows exactly how many zombies are available to take part in a Dead Rush. Every zombie lost in the attack will respawn to defend its original building, assuming it is still under your control.

DeadRush2

A Dead Rush lasts 60 seconds, after which the roaming zombies head back to their homes; and the ability enters a 45-second cooldown.

Here’s some gameplay footage of a very successful Dead Rush:

Stay tuned. We’ll be revealing all of the zombie types next Tuesday!

Have a great weekend!

Laurent Mercure
CM at Frima Studio

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: